CascadedShadow Properties |
The CascadedShadow type exposes the following members.
Name | Description | |
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CascadeSelection |
Gets or sets the cascade selection mode.
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DepthBias |
Gets or sets the depth bias used to remove "surface acne".
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DepthBiasOffset | Obsolete.
Gets or sets the depth bias offset of each cascade used to remove surface acne.
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DepthBiasScale | Obsolete.
Gets or sets the depth bias scale of each cascade used to remove surface acne.
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Distances |
Gets or sets the cascade split distances.
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FadeOutDistance | Obsolete.
Gets or sets the distance from the camera where the shadow starts to fade out.
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FadeOutRange |
Gets or sets the relative distance over which shadows are faded out.
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FilterRadius |
Gets or sets the filter radius.
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IsCascadeLocked |
Gets or sets the flags which determine if a cascade is locked.
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JitterResolution |
Gets or sets the jitter resolution (for jitter sampling).
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MaxDistance | Obsolete.
Gets or sets the maximum distance from the camera up to which shadows are rendered.
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MinLightDistance |
Gets or sets the minimal distance of the light projection to the camera frustum of a
cascade.
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NormalOffset |
Gets or sets the normal offset used to remove "surface acne".
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NumberOfCascades |
Gets or sets the number of cascades.
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NumberOfSamples |
Gets or sets the number of filter samples.
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Prefer16Bit |
Gets or sets a value indicating whether the shadow map should use a 16-bit format to store
depth.
(Inherited from Shadow.) | |
PreferredSize |
Gets or sets the size of the desired size of the shadow map in texels.
(Inherited from Shadow.) | |
ShadowFog |
Gets or sets the shadow factor that is used beyond the max shadow distance.
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ShadowMap |
Gets or sets the shadow map.
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ShadowMask |
Gets or sets the shadow mask.
(Inherited from Shadow.) | |
ShadowMaskChannel |
Gets or sets the shadow mask channel.
(Inherited from Shadow.) | |
SplitDistribution | Obsolete.
Gets or sets the split distribution parameter.
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VisualizeCascades |
Gets or sets a value indicating whether cascades are visualized for debugging.
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