| ParticleSystemNodeSynchronize Method |
Synchronizes the graphics data with the particle system data. (Needs to be called once per
frame!)
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public void Synchronize(
IGraphicsService graphicsService
)
Public Sub Synchronize (
graphicsService As IGraphicsService
)
public:
void Synchronize(
IGraphicsService^ graphicsService
)
member Synchronize :
graphicsService : IGraphicsService -> unit
Parameters
- graphicsService
- Type: DigitalRune.GraphicsIGraphicsService
The graphics service.
Exceptions Remarks
This method needs to be called once per frame to synchronize the graphics service with the
particle system service. It creates a snapshot of the particle system and converts the
particles to render data.
See Also