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DigitalRuneParticleSystemNodeSynchronize Method
Synchronizes the graphics data with the particle system data. (Needs to be called once per frame!)

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public void Synchronize(
	IGraphicsService graphicsService
)

Parameters

graphicsService
Type: DigitalRune.GraphicsIGraphicsService
The graphics service.
Exceptions
ExceptionCondition
ArgumentNullExceptiongraphicsService is .
Remarks
This method needs to be called once per frame to synchronize the graphics service with the particle system service. It creates a snapshot of the particle system and converts the particles to render data.
See Also