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DigitalRuneParticleSystemNode Class
Represents an instance of a particle effect in a 3D scene.
Inheritance Hierarchy
SystemObject
  DigitalRune.Graphics.SceneGraphSceneNode
    DigitalRune.Graphics.SceneGraphParticleSystemNode

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public class ParticleSystemNode : SceneNode

The ParticleSystemNode type exposes the following members.

Constructors
  NameDescription
Public methodParticleSystemNode
Initializes a new instance of the ParticleSystemNode class.
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Methods
  NameDescription
Public methodClone
Creates a new SceneNode that is a clone of the current instance (incl. all children).
Protected methodCloneCore
Makes the instance a clone (deep copy) of the specified SceneNode.
(Overrides SceneNodeCloneCore(SceneNode).)
Protected methodCreateInstanceCore
When implemented in a derived class, creates a new instance of the SceneNode derived class.
(Overrides SceneNodeCreateInstanceCore.)
Public methodDispose(Boolean)
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.)
Protected methodDispose(Boolean, Boolean)
Releases the unmanaged resources used by an instance of the SceneNode class and optionally releases the managed resources.
(Inherited from SceneNode.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInvalidate
Invalidates this scene node and all children.
(Inherited from SceneNode.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnParentChanged
Called when Parent was changed.
(Inherited from SceneNode.)
Protected methodOnPoseChanged
Raises the PoseChanged event.
(Inherited from SceneNode.)
Protected methodOnSceneChanged
Raises the SceneChanged event.
(Inherited from SceneNode.)
Protected methodOnShapeChanged
Raises the ShapeChanged event.
(Inherited from SceneNode.)
Public methodSynchronize
Synchronizes the graphics data with the particle system data. (Needs to be called once per frame!)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodClearLastPose
Clears the LastPoseWorld property of the current scene node (and its descendants).
(Defined by SceneHelper.)
Public Extension MethodClearLastScale
Clears the LastScaleWorld property of the current scene node (and its descendants).
(Defined by SceneHelper.)
Public Extension MethodContains
Determines whether whether a scene node contains another scene node in its subtree.
(Defined by SceneHelper.)
Public Extension MethodGetAncestors
Gets the ancestors of the given scene node.
(Defined by SceneHelper.)
Public Extension MethodGetChildren
Gets the children of the given scene node.
(Defined by SceneHelper.)
Public Extension MethodGetDescendantsOverloaded.
Gets the descendants of the given scene node using a depth-first search.
(Defined by SceneHelper.)
Public Extension MethodGetDescendants(Boolean)Overloaded.
Gets the descendants of the given scene node using a depth-first or a breadth-first search.
(Defined by SceneHelper.)
Public Extension MethodGetLeaves
Gets the leaves of the scene node.
(Defined by SceneHelper.)
Public Extension MethodGetRoot
Gets the root node.
(Defined by SceneHelper.)
Public Extension MethodGetSceneNode
Gets a scene node by name from the subtree of the specified scene node.
(Defined by SceneHelper.)
Public Extension MethodGetSelfAndAncestors
Gets the scene node and its ancestors scene.
(Defined by SceneHelper.)
Public Extension MethodGetSubtreeOverloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first search.
(Defined by SceneHelper.)
Public Extension MethodGetSubtree(Boolean)Overloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first or a breadth-first search.
(Defined by SceneHelper.)
Public Extension MethodGetSubtreeAabb
Gets the AABB of the current subtree.
(Defined by SceneHelper.)
Public Extension MethodLookAt(Vector3F, Vector3F)Overloaded.
Rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.)
Public Extension MethodLookAt(Vector3F, Vector3F, Vector3F)Overloaded.
Moves and rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.)
Public Extension MethodSetInstanceAlpha
Sets the opacity (alpha) of a scene node - see remarks.
(Defined by SceneHelper.)
Public Extension MethodSetLastPose
Sets LastPoseWorld to the current PoseWorld.
(Defined by SceneHelper.)
Public Extension MethodSetLastScale
Sets LastScaleWorld to the current ScaleWorld.
(Defined by SceneHelper.)
Public Extension MethodSupportsInstanceAlpha
Determines whether the opacity of the scene node can be changed using SetInstanceAlpha(SceneNode, Single).
(Defined by SceneHelper.)
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Properties
  NameDescription
Public propertyAabb
Gets the axis-aligned bounding box (AABB) in world space.
(Inherited from SceneNode.)
Public propertyActualIsEnabled
Gets a value indicating whether this scene node is actually enabled. (The method checks the current scene node and its ancestors.)
(Inherited from SceneNode.)
Public propertyAlpha
Gets or sets the opacity (alpha) of the particle system instance.
Public propertyAngleOffset
Gets or sets the rotation offset which is added to all particles.
Public propertyCastsShadows
Gets or sets a value indicating whether this scene node blocks the light and casts shadows.
(Inherited from SceneNode.)
Public propertyChildren
Gets or sets the children of this scene node.
(Inherited from SceneNode.)
Public propertyColor
Gets or sets the tint color of the particle system instance.
Public propertyIsDisposed
Gets a value indicating whether this scene node has been disposed of.
(Inherited from SceneNode.)
Public propertyIsEnabled
Gets or sets a value indicating whether this scene node is enabled. (May override children - see remarks.)
(Inherited from SceneNode.)
Public propertyIsRenderable
Gets or sets a value indicating whether this scene node can be rendered with a SceneNodeRenderer.
(Inherited from SceneNode.)
Public propertyIsShadowCasterCulled
Gets or sets a value indicating whether the occlusion culling determined that this scene node does not need to be rendered into the shadow map of the directional light.
(Inherited from SceneNode.)
Public propertyIsStatic
Gets or sets a value indicating whether this scene node is static (immobile).
(Inherited from SceneNode.)
Public propertyLastFrame
Gets or sets the number of the last frame in which the scene node was rendered.
(Inherited from SceneNode.)
Public propertyLastPoseWorld
Gets or sets the PoseWorld of the last frame.
(Inherited from SceneNode.)
Public propertyLastScaleWorld
Gets or sets the ScaleWorld of the last frame.
(Inherited from SceneNode.)
Public propertyMaxDistance
Gets or sets the maximum distance up to which the scene node is rendered. (Needs to be normalized - see remarks.)
(Inherited from SceneNode.)
Public propertyName
Gets or sets the name of this scene node.
(Inherited from SceneNode.)
Public propertyParent
Gets the parent scene node.
(Inherited from SceneNode.)
Public propertyParticleSystem
Gets or sets the particle system.
Public propertyPoseLocal
Gets or sets the pose (position and orientation) relative to the parent scene node.
(Inherited from SceneNode.)
Public propertyPoseWorld
Gets or sets the pose (position and orientation) in world space.
(Inherited from SceneNode.)
Public propertyProxy
Gets or sets the proxy node.
(Inherited from SceneNode.)
Public propertyRenderData
Gets or sets the cached renderer data.
(Inherited from SceneNode.)
Public propertyScaleLocal
Gets or sets the scale relative to the parent scene node.
(Inherited from SceneNode.)
Public propertyScaleWorld
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.)
Public propertySceneData
Gets or sets scene data.
(Inherited from SceneNode.)
Public propertyShape
Gets (or sets) the bounding shape of this scene node.
(Inherited from SceneNode.)
Public propertySortTag
Gets or sets the sort tag.
(Inherited from SceneNode.)
Public propertyUserData
Gets or sets user-defined data.
(Inherited from SceneNode.)
Public propertyUserFlags
Gets or sets a 16-bit value which can be used to store user-defined information or flags.
(Inherited from SceneNode.)
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Events
  NameDescription
Public eventSceneChanged
Occurs when the local subtree changed.
(Inherited from SceneNode.)
Public eventShapeChanged
Occurs when the Shape or ScaleWorld was changed.
(Inherited from SceneNode.)
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Explicit Interface Implementations
  NameDescription
Explicit interface implementationPrivate methodIDisposableDispose
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.)
Explicit interface implementationPrivate methodIGeometricObjectClone
Creates a new IGeometricObject that is a clone (deep copy) of the current instance.
(Inherited from SceneNode.)
Explicit interface implementationPrivate propertyIGeometricObjectPose
Gets the pose (position and orientation) in world space.
(Inherited from SceneNode.)
Explicit interface implementationPrivate eventIGeometricObjectPoseChanged
Occurs when the pose was changed.
(Inherited from SceneNode.)
Explicit interface implementationPrivate propertyIGeometricObjectScale
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.)
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Remarks

The ParticleSystemNode positions a ParticleSystem in a 3D scene. Particles can be rendered using the BillboardRenderer. Only particle system that have the required particle parameters are rendered. See list below.

Important note Important
Synchronization: The particle system service (which simulates the particle motion) and the graphics service (which draws particles) may be run in sequence or in parallel. In every frame the particle information needs to be copied from the ParticleSystem to the ParticleSystemNode. This is done by calling Synchronize(IGraphicsService). This method needs to be called by the application logic for each ParticleSystemNode! (It needs to be called at a point where the particle system service and the graphics service are idle - usually when the game objects are updated.)

Note that both the particle system and the scene node have an "Enabled" flag. The ParticleSystem's Enabled flag determines whether the particle system is simulated by the particle system manager. If the particle system is disabled, particles are no longer emitted or updated. The ParticleSystemNode's IsEnabled flag determines whether the scene node is rendered.

Particle Reference Frame and Instancing:
The ReferenceFrame defines the reference frame of the particles.

World means that the particles are positioned directly in world space. In this case the pose (position and orientation) of the particle system controls the pose of the scene node. In Synchronize(IGraphicsService) the Pose of the ParticleSystem is copied to PoseWorld of the ParticleSystemNode.

Local means that the particles are relative to the scene node. Multiple instance of the same particle system may be positioned and rendered within the scene. Particles can be scaled, rotated, or moved by changing the ScaleLocal or PoseLocal of the ParticleSystemNode. The properties ScaleLocal, Color, Alpha, and AngleOffset can be used to add variety to the instances of a particle system.

Bounding Shape:
The Shape of the ParticleSystem is used for frustum culling. The Shape is not currently not updated automatically. It is recommended to set a shape which is large enough to hold all particles. The Shape must not be changed while the graphics service is rendering the scene!

Nested Particle Systems:
A particle system may include other particle systems. Only the root particle system needs to be added to the scene using a ParticleSystemNode. The BillboardRenderer automatically renders all nested particle systems that have the required particle parameters. The Shape needs to be large enough to include all nested particle systems.

Particle Parameters
The following particle parameters are read by the BillboardRenderer.

Parameter NameDescription
Alpha

The particle opacity (0 = transparent, 1 = opaque).

Parameter type: varying or uniform, value type: Single

This parameter is optional.

Angle

The rotation angle in radians.

Parameter type: varying or uniform, value type: Single

This parameter is optional.

AlphaTest

The reference value used in the alpha test. The reference value is a value in the range [0, 1]. If the alpha of a pixel is less than the reference alpha, the pixel is discarded. (Requires HiDef profile, not supported in Reach profile)

Parameter type: uniform, value type: Single

This parameter is optional.

AnimationTime

The normalized animation time where 0 marks the start of the animation and 1 marks the end of the animation. Only relevant if the particle texture contains multiple animation frames. The normalized animation time determines the current frame.

Parameter type: varying or uniform, value type: Single

This parameter is optional.

Axis

The axis vector of a particle.

Parameter type: varying or uniform, value type: Vector3F

This parameter is optional.

BillboardOrientation

The billboard orientation of the particles.

Parameter type: uniform, value type: BillboardOrientation

This parameter is optional.

BlendMode

The blend mode of the particles where 0 = additive blending, 1 = alpha blending. Intermediate values between 0 and 1 are allowed.

Parameter type: varying or uniform, value type: Single

This parameter is optional.

Color

The particle tint color.

Parameter type: varying or uniform, value type: Vector3F

This parameter is optional.

DrawOrder

A value that defines the draw order for particle systems on the same world space position. Particle systems with higher draw order are drawn on top of particle systems with lower draw order.

Parameter type: uniform, value type: Int32

This parameter is optional.

IsDepthSorted

A parameter that defines if particles should be drawn back to front or oldest to newest. If this parameter is or absent, the particles are drawn from oldest to newest.

Parameter type: uniform, value type: Boolean

This parameter is optional.

Normal

The normal vector of a particle.

Parameter type: varying or uniform, value type: Vector3F

This parameter is optional.

NormalizedAge

The normalized age in the range [0, 1]. This parameter is automatically created and managed by the ParticleSystem class.

Parameter type: varying, value type: Single

This parameter is optional.

Position

The particle position.

Parameter type: varying, value type: Vector3F

This parameter is optional.

Size, SizeX, SizeY

The particle size. The size can be defined using a single parameter (Size), or using different parameters for width (SizeX) and height (SizeY).

Parameter type: varying or uniform, value type: Single

This parameter is optional.

Softness

The softness for rendering soft particles: Regular particles are rendered as flat billboards, which create hard edges when they intersect with other geometry in the scene. Soft particles have a volume and create soft transitions when they intersect with other geometry.

Parameter type: varying, value type: Single

0 ... Disabled: The particles are rendered with hard edges.
-1 or NaN ... Automatic: The thickness of the particle is determined automatically.
>1 ... Manual: The value defines the thickness of the particle (= soft particle distance threshold).

This parameter is optional.

Texture

The particle texture (using premultiplied alpha).

Parameter type: uniform, value type: PackedTexture or Texture2D

This parameter is required!

TextureTiling

For ribbons: Defines how a texture is applied to a particle ribbon ("tiling distance").

Parameter type: uniform, value type: Int32

0 ... No tiling: The texture is stretched along the ribbon.
1 ... Tiling: The texture is repeated every particle.
n ... Tiling with lower frequency: The texture is repeated every n particles.

This parameter is optional.

Type

The type of the particles, which determines whether particles are rendered as individual billboards or connected quad strips ("ribbons").

Parameter type: uniform, value type: ParticleType

This parameter is optional.

Particle Ribbons (a.k.a. "Beams", "Lines", "Trails"):
When the particle system has a uniform particle parameter "Type" set to Ribbon then subsequent living particles are connected and rendered as ribbons (quad strips). At least two living particles are required to create a ribbon. Dead particles ("NormalizedAge" ≥ 1) can be used as delimiters to terminate one ribbon and start the next ribbon.

The "Position" parameter defines the points along the ribbon curve. The "Axis" parameter can be set to define the orientation of the ribbon. The axis needs to be normal to the ribbon curve (i.e. the axis does not point into the ribbon direction).

The uniform "TextureTiling" parameter defines how the texture is applied to the ribbon. If the value is 0 the texture is stretched along the ribbon curve where the texture coordinate u = 0 is mapped to the start and u = 1 is mapped to the end of the ribbon. If the "TextureTiling" value is 1 the texture is repeated at every particle (= point along the ribbon curve). If the "TextureTiling" is n, where n > 1, then the texture is repeated every n particles.

Cloning:
When a ParticleSystemNode is cloned the ParticleSystem is not duplicated. The ParticleSystem is copied by reference (shallow copy). The original ParticleSystemNode and the cloned instance will reference the same ParticleSystem object.

See Also