| ParticleSystemPose Property |
Gets or sets the pose (position and orientation) of the particle system relative to the
Parent or the world.
Namespace: DigitalRune.ParticlesAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax [ContentSerializerAttribute(Optional = true)]
public Pose Pose { get; set; }
<ContentSerializerAttribute(Optional := true)>
Public Property Pose As Pose
Get
Set
public:
[ContentSerializerAttribute(Optional = true)]
virtual property Pose Pose {
Pose get () sealed;
void set (Pose value) sealed;
}
[<ContentSerializerAttribute(Optional = true)>]
abstract Pose : Pose with get, set
[<ContentSerializerAttribute(Optional = true)>]
override Pose : Pose with get, set
Property Value
Type:
PoseThe pose (position and orientation) relative to the
Parent.
Implements
IGeometricObjectPoseRemarks
This property specifies the positions and orientation of the particle system, relative to
the Parent particle system. If Parent is ,
the pose describes where the particle system is placed in world space.
Changing this property raises the PoseChanged event.
See Also