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DigitalRuneParticleSystemInitialDelay Property
Gets or sets the initial delay.

Namespace: DigitalRune.Particles
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
[ContentSerializerAttribute(Optional = true)]
public TimeSpan InitialDelay { get; set; }

Property Value

Type: TimeSpan
The initial delay. The default value is 0.
Remarks

The InitialDelay is used by the particle system when the system is updated for the first time, or after it was Reset. Changing InitialDelay of an already running particle system does not have an immediate effect.

If InitialDelay is greater than zero, the particle system will wait the specified time until it starts to create and simulate particles.

See Also