| ParticleSystemInitialDelay Property |
Gets or sets the initial delay.
Namespace: DigitalRune.ParticlesAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax [ContentSerializerAttribute(Optional = true)]
public TimeSpan InitialDelay { get; set; }
<ContentSerializerAttribute(Optional := true)>
Public Property InitialDelay As TimeSpan
Get
Set
public:
[ContentSerializerAttribute(Optional = true)]
property TimeSpan InitialDelay {
TimeSpan get ();
void set (TimeSpan value);
}
[<ContentSerializerAttribute(Optional = true)>]
member InitialDelay : TimeSpan with get, set
Property Value
Type:
TimeSpanThe initial delay. The default value is 0.
Remarks
The InitialDelay is used by the particle system when the system is updated for
the first time, or after it was Reset. Changing InitialDelay of
an already running particle system does not have an immediate effect.
If InitialDelay is greater than zero, the particle system will wait the
specified time until it starts to create and simulate particles.
See Also