| ParticleSystemRenderData Property |
Gets or sets the render data.
Namespace: DigitalRune.ParticlesAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax [ContentSerializerAttribute(Optional = true)]
public Object RenderData { get; set; }
<ContentSerializerAttribute(Optional := true)>
Public Property RenderData As Object
Get
Set
public:
[ContentSerializerAttribute(Optional = true)]
property Object^ RenderData {
Object^ get ();
void set (Object^ value);
}
[<ContentSerializerAttribute(Optional = true)>]
member RenderData : Object with get, set
Property Value
Type:
ObjectThe render data. The default value is
.
Remarks
This property is not used by the particle system itself. A particle renderer can use this
property to store data.
See Also