|  | SkeletonHelper Methods | 
The SkeletonHelper type exposes the following members.
 Methods
Methods| Name | Description | |
|---|---|---|
|   | Copy | 
            Copies the bone transforms from skeleton pose to another skeleton pose.
             | 
|   | DrawBones | 
            Draws the skeleton bones, bone space axes and bone names for debugging. 
            (Only available in the XNA-compatible build.)
             | 
|   | GetChain | 
            Gets the bone indices of a bone chain.
             | 
|   | GetNumberOfBones | 
            Counts the number of bones in a bone chain.
             | 
|   | IsAncestor | 
            Determines whether the given bone indices form a valid bone chain.
             | 
|   | IsAncestorOrSelf | 
            Determines whether the given bone indices form a valid bone chain.
             | 
|   | ResetBoneTransforms(SkeletonPose, Int32, Int32) | 
            Resets the bone transforms of all bones in a bone chain.
             | 
|   | ResetBoneTransforms(SkeletonPose, Int32, Int32, Boolean, Boolean, Boolean) | 
            Resets the bone transform components (scale, rotation or translation) of all bones in a 
            bone chain. 
             | 
|   | ResetBoneTransformsInSubtree | 
            Resets the bone transform components (scale, rotation or translation) of all bones in a 
            bone subtree.
             | 
|   | RotateBoneAbsolute | 
            Rotates a bone where the rotation is given in model space.
             | 
|   | SetBonePoseAbsolute | 
            Sets the bone transform to create a desired pose in model space.
             | 
|   | SetBoneRotationAbsolute | 
            Sets the bone rotation of a bone so that it matches the given rotation in model space.
             | 
 See Also
See Also