| SkeletonHelperGetNumberOfBones Method |
Counts the number of bones in a bone chain.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public static int GetNumberOfBones(
this SkeletonPose skeletonPose,
int startBoneIndex,
int endBoneIndex
)
<ExtensionAttribute>
Public Shared Function GetNumberOfBones (
skeletonPose As SkeletonPose,
startBoneIndex As Integer,
endBoneIndex As Integer
) As Integer
public:
[ExtensionAttribute]
static int GetNumberOfBones(
SkeletonPose^ skeletonPose,
int startBoneIndex,
int endBoneIndex
)
[<ExtensionAttribute>]
static member GetNumberOfBones :
skeletonPose : SkeletonPose *
startBoneIndex : int *
endBoneIndex : int -> int
Parameters
- skeletonPose
- Type: DigitalRune.Animation.CharacterSkeletonPose
The skeleton pose. - startBoneIndex
- Type: SystemInt32
Index of the start bone (root of the chain). Can be -1. - endBoneIndex
- Type: SystemInt32
Index of the end bone (tip of the chain). Must not be -1.
Return Value
Type:
Int32The number of bones in the chain; or 0 if the chain is invalid.
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
SkeletonPose. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
Exceptions See Also