| DebugRendererDrawTriangles Method |
Draws the triangles of the given mesh (with counter-clockwise winding for front faces).
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public void DrawTriangles(
ITriangleMesh mesh,
Pose pose,
Vector3F scale,
Color color,
bool drawWireFrame,
bool drawOverScene
)
Public Sub DrawTriangles (
mesh As ITriangleMesh,
pose As Pose,
scale As Vector3F,
color As Color,
drawWireFrame As Boolean,
drawOverScene As Boolean
)
public:
void DrawTriangles(
ITriangleMesh^ mesh,
Pose pose,
Vector3F scale,
Color color,
bool drawWireFrame,
bool drawOverScene
)
member DrawTriangles :
mesh : ITriangleMesh *
pose : Pose *
scale : Vector3F *
color : Color *
drawWireFrame : bool *
drawOverScene : bool -> unit
Parameters
- mesh
- Type: DigitalRune.Geometry.MeshesITriangleMesh
The triangle mesh. - pose
- Type: DigitalRune.GeometryPose
The pose. - scale
- Type: DigitalRune.Mathematics.AlgebraVector3F
The scale. - color
- Type: Color
The color. - drawWireFrame
- Type: SystemBoolean
If set to the wire-frame is drawn; otherwise the object is drawn
with solid faces.
- drawOverScene
- Type: SystemBoolean
If set to the object is drawn over the graphics scene (depth-test
disabled).
Exceptions Exception | Condition |
---|
NotSupportedException |
Drawing solid objects with disabled depth test is not yet supported.
|
Remarks See Also