  | DebugRendererDrawTriangles Method  | 
            Draws the triangles of the given mesh (with counter-clockwise winding for front faces).
            
 
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntaxpublic void DrawTriangles(
	ITriangleMesh mesh,
	Pose pose,
	Vector3F scale,
	Color color,
	bool drawWireFrame,
	bool drawOverScene
)
Public Sub DrawTriangles ( 
	mesh As ITriangleMesh,
	pose As Pose,
	scale As Vector3F,
	color As Color,
	drawWireFrame As Boolean,
	drawOverScene As Boolean
)
public:
void DrawTriangles(
	ITriangleMesh^ mesh, 
	Pose pose, 
	Vector3F scale, 
	Color color, 
	bool drawWireFrame, 
	bool drawOverScene
)
member DrawTriangles : 
        mesh : ITriangleMesh * 
        pose : Pose * 
        scale : Vector3F * 
        color : Color * 
        drawWireFrame : bool * 
        drawOverScene : bool -> unit 
Parameters
- mesh
 - Type: DigitalRune.Geometry.MeshesITriangleMesh
The triangle mesh. - pose
 - Type: DigitalRune.GeometryPose
The pose. - scale
 - Type: DigitalRune.Mathematics.AlgebraVector3F
The scale. - color
 - Type: Color
The color. - drawWireFrame
 - Type: SystemBoolean
            If set to  the wire-frame is drawn; otherwise the object is drawn
            with solid faces.
             - drawOverScene
 - Type: SystemBoolean
            If set to  the object is drawn over the graphics scene (depth-test 
            disabled).
             
Exceptions| Exception | Condition | 
|---|
| NotSupportedException | 
            Drawing solid objects with disabled depth test is not yet supported.
             | 
Remarks
See Also