| StateCollectionActiveState Property |
Gets the active state.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public State ActiveState { get; }
Public ReadOnly Property ActiveState As State
Get
public:
property State^ ActiveState {
State^ get ();
}
member ActiveState : State with get
Property Value
Type:
StateThe active state - or
if no state is active.
See Also