| StateCollectionInitialState Property |
Gets or sets the initial state.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public State InitialState { get; set; }
Public Property InitialState As State
Get
Set
public:
property State^ InitialState {
State^ get ();
void set (State^ value);
}
member InitialState : State with get, set
Property Value
Type:
StateThe initial state.
Remarks
Per default and if this value is set to , the first state in the
collection is the initial state.
See Also