| UpperBackBoneMapperNeckBoneIndexA Property |
Gets or sets the neck bone index for the first skeleton.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public int NeckBoneIndexA { get; set; }
Public Property NeckBoneIndexA As Integer
Get
Set
public:
property int NeckBoneIndexA {
int get ();
void set (int value);
}
member NeckBoneIndexA : int with get, set
Property Value
Type:
Int32The neck bone index for the first skeleton.
See Also