| SceneNodeCollisionFilterFilter Method |
Determines whether the given
SceneNodes can collide.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public virtual bool Filter(
Pair<SceneNode> pair
)
Public Overridable Function Filter (
pair As Pair(Of SceneNode)
) As Boolean
public:
virtual bool Filter(
Pair<SceneNode^> pair
)
abstract Filter :
pair : Pair<SceneNode> -> bool
override Filter :
pair : Pair<SceneNode> -> bool
Parameters
- pair
- Type: DigitalRune.CollectionsPairSceneNode
The pair of collision objects.
Return Value
Type:
Boolean if the pair of collision objects can collide; otherwise,
if the objects cannot collide.
Implements
IPairFilterTFilter(PairT)See Also