![]() | SceneNodeCollisionFilter Class |
Namespace: DigitalRune.Graphics.SceneGraph
The SceneNodeCollisionFilter type exposes the following members.
Name | Description | |
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![]() | SceneNodeCollisionFilter(Scene) |
Initializes a new instance of the SceneNodeCollisionFilter class.
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![]() | SceneNodeCollisionFilter(Scene, Int32) |
Initializes a new instance of the SceneNodeCollisionFilter class.
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Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Filter |
Determines whether the given SceneNodes can collide.
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![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | Get |
Returns if collisions between two scene node groups are enabled.
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![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnChanged |
Raises the Changed event.
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![]() | Reset |
Resets this filter. All collisions will be enabled.
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![]() | Set |
Enables or disables collisions between a pair of scene node groups.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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![]() | MaxNumberOfGroups |
The maximum number of supported scene node groups.
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![]() | Scene |
Gets or sets the scene.
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This filter uses the scene node groups (see SetGroup(SceneNode, Int32) and GetGroup(SceneNode)) to decide if a pair of scene nodes can "collide". Per default all collisions are enabled. Set(Int32, Int32, Boolean) can be used to disable collisions between two groups.