| SceneNodeCollisionFilterGet Method |
Returns if collisions between two scene node groups are enabled.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool Get(
int groupA,
int groupB
)
Public Function Get (
groupA As Integer,
groupB As Integer
) As Boolean
public:
bool Get(
int groupA,
int groupB
)
member Get :
groupA : int *
groupB : int -> bool
Parameters
- groupA
- Type: SystemInt32
The first scene node group. - groupB
- Type: SystemInt32
The second scene node group.
Return Value
Type:
Boolean if collisions with the between
groupA and
groupB are enabled; otherwise
.
Exceptions See Also