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DigitalRuneCollisionObjectType Enumeration
Defines the type of collision object.

Namespace: DigitalRune.Geometry.Collisions
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
public enum CollisionObjectType
Members
  Member nameValueDescription
Default0 A normal collision object. When this type of collision object collides with another collision object of type Default, the full contact details (contact points, normal vectors, penetration depths, etc.) are computed and stored in the ContactSets.
Trigger1 A collision object that is used as a trigger and does not need contact details. When this type of collision object collides with another collision object, contact details (contact points, normal vectors, penetration depths, etc.) will be omitted. The flag HaveContact will be set in the ContactSets for this object. But the ContactSets will not contain any Contacts. Use trigger collision objects instead of default collision objects to improve performance if contact details are not required.
See Also