| DirectBoneMapperScaleAToB Property |
Gets or sets the scale of second skeleton relative to the first skeleton. (Only relevant if
bone translations are mapped.)
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public float ScaleAToB { get; set; }
Public Property ScaleAToB As Single
Get
Set
public:
property float ScaleAToB {
float get ();
void set (float value);
}
member ScaleAToB : float32 with get, set
Property Value
Type:
Single
The scale of the second skeleton relative to the first skeleton. The default is 1.
Remarks
Translations that are mapped are multiplied with this scale factor. So if the second
skeleton is about twice as large as the first skeleton, set this value to 2.
EstimateScale can be used to set this value to an automatically guessed scale
factor.
See Also