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DigitalRuneDirectBoneMapperBoneIndexA Property
Gets or sets the bone index for the first skeleton.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public int BoneIndexA { get; set; }

Property Value

Type: Int32
The bone index for the first skeleton.
See Also