| RenderContextKeysDepthBufferHalf Field |
A 2D texture (or render target) containing a downsampled depth buffer (half width and half
height).
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public const string DepthBufferHalf
Public Const DepthBufferHalf As String
public:
literal String^ DepthBufferHalf
static val mutable DepthBufferHalf: string
Field Value
Type:
StringSee Also