| RenderContextKeysShadowTileIndex Field |
The index of the shadow tile (e.g. cube map side or cascade).
(Only set if a shadow map with tiles is currently being rendered.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public const string ShadowTileIndex
Public Const ShadowTileIndex As String
public:
literal String^ ShadowTileIndex
static val mutable ShadowTileIndex: string
Field Value
Type:
StringRemarks
For cascaded shadow maps the tile index is the index of the cascade.
For cube map shadow map the tile index is the cube map face index.
See Also