Building Content |
DigitalRune Graphics provides new content importers and processors, which can be used in an XNA content project. This topic explains how to build assets using the new content importers and processors.
This topic contains the following sections:
DigitalRune Graphics provides the following content importers:
Name | Type | Description |
---|---|---|
"Material - DigitalRune Graphics" | Imports materials. See Materials (*.drmat). | |
"Model - DigitalRune Graphics" | Imports models from model description files. See Model Description (*.drmdl File). | |
"Texture - DigitalRune Graphics" | Imports textures. Extends and replaces the XNA Texture Importer. |
DigitalRune Graphics provides the following content processors:
Name | Type | Output Type | Description |
---|---|---|---|
"Material - DigitalRune Graphics" | Processes materials. See Materials (*.drmat). | ||
"Model - DigitalRune Graphics" | Processes models. Extends and replaces the XNA Model Processor. | ||
"Texture - DigitalRune Graphics" | Texture2D, Texture3D, TextureCube | Processes textures. Extends and replaces the XNA Texture Processor. |
The following steps are necessary to build assets using an XNA content project.
The XNA content project needs to reference the DigitalRune content pipeline extensions.
The DigitalRune content importers and processors are now available in the content project.
You can add new assets (models, textures, etc.) to the content project as usual:
For most assets the XNA content importers and processors are pre-selected in the Properties window. Do the following to change the content importers or processors:
The following steps are necessary to build assets using MonoGame.
The MonoGame content project needs to reference the DigitalRune content pipeline extensions.
The additional content importers and processors of DigitalRune Graphics are now available in the content project.
You can add new assets (models, textures, etc.) to the content project as usual:
For most assets the MonoGame content importers and processors are pre-selected in the Properties pane. Do the following to change the content importers or processors: