| LightNodePriority Property |
Gets or sets the priority.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int Priority { get; set; }
Public Property Priority As Integer
Get
Set
public:
property int Priority {
int get ();
void set (int value);
}
member Priority : int with get, set
Property Value
Type:
Int32The priority. The default value is 0.
Remarks
If the rendering system cannot render an arbitrary number of lights, then it might skip
lights with a lower priority.
See Also