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DigitalRuneLightNodePriority Property
Gets or sets the priority.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public int Priority { get; set; }

Property Value

Type: Int32
The priority. The default value is 0.
Remarks
If the rendering system cannot render an arbitrary number of lights, then it might skip lights with a lower priority.
See Also