LightNodeShadow Property |
Namespace: DigitalRune.Graphics.SceneGraph
If this property is , this light node does not have a shadow.To enable shadows for this light node, Shadow must be set.
The Shadow type (e.g. StandardShadow, CascadedShadow or CubeMapShadow) must fit the light type. For instance, a DirectionalLight cannot have a CubeMapShadow.
Shadow instances must not be shared between LightNodes. If several LightNodes reference the same Shadow object, the last rendered light will overwrite the shadow maps of the other lights.