| ConstraintSettingsMaxErrorCorrectionVelocity Property |
Gets or sets the maximal error correction velocity for general constraint errors.
Namespace: DigitalRune.Physics.SettingsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public float MaxErrorCorrectionVelocity { get; set; }
Public Property MaxErrorCorrectionVelocity As Single
Get
Set
public:
property float MaxErrorCorrectionVelocity {
float get ();
void set (float value);
}
member MaxErrorCorrectionVelocity : float32 with get, set
Property Value
Type:
Single
The maximal error correction velocity. Must be greater than or equal to 0. The default value
is 100.
Exceptions Remarks
The simulation will move bodies to remove constraint errors (e.g. interpenetrations of
rigid bodies or violated joint limits). The error correction velocities for constraint
errors are cut off above
MaxErrorCorrectionVelocity. For penetration errors
MaxPenetrationCorrectionVelocity is used, not
MaxErrorCorrectionVelocity.
See Also