| ConstraintSettingsRestingVelocityLimit Property |
Gets or sets the resting velocity limit.
Namespace: DigitalRune.Physics.SettingsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public float RestingVelocityLimit { get; set; }
Public Property RestingVelocityLimit As Single
Get
Set
public:
property float RestingVelocityLimit {
float get ();
void set (float value);
}
member RestingVelocityLimit : float32 with get, set
Property Value
Type:
SingleThe resting velocity limit.
Exceptions Remarks
Rigid bodies will not bounce off of each other if their relative collision velocity is less
than RestingVelocityLimit. Increasing this value improves simulation stability
and reduces the bounciness of slow objects.
See Also