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DigitalRuneConstraintSettingsRestingVelocityLimit Property
Gets or sets the resting velocity limit.

Namespace: DigitalRune.Physics.Settings
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public float RestingVelocityLimit { get; set; }

Property Value

Type: Single
The resting velocity limit.
Exceptions
ExceptionCondition
ArgumentOutOfRangeExceptionvalue is negative.
Remarks
Rigid bodies will not bounce off of each other if their relative collision velocity is less than RestingVelocityLimit. Increasing this value improves simulation stability and reduces the bounciness of slow objects.
See Also