public void UpdateBodyFromSkeleton( SkeletonPose skeletonPose, int boneIndex )
Public Sub UpdateBodyFromSkeleton ( skeletonPose As SkeletonPose, boneIndex As Integer )
public: void UpdateBodyFromSkeleton( SkeletonPose^ skeletonPose, int boneIndex )
member UpdateBodyFromSkeleton : skeletonPose : SkeletonPose * boneIndex : int -> unit
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