Ragdoll Methods |
The Ragdoll type exposes the following members.
Name | Description | |
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AddToSimulation |
Adds all parts of the ragdoll to a simulation.
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CreateAvatarRagdoll(AvatarPose, Simulation) |
Creates a Ragdoll for an Xbox LIVE Avatar. (Only available on Xbox 360.)
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CreateAvatarRagdoll(Skeleton, Simulation) |
Creates a Ragdoll for an Xbox LIVE Avatar. (Only available on Xbox 360.)
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DisableJoints |
Disables all joints.
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DisableLimits |
Disables all limits.
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DisableMotors |
Disables all motors.
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DriveToPose(SkeletonPose, Single) |
Drives the ragdoll bodies to the target pose using the Motors.
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DriveToPose(SkeletonPose, TimeSpan) |
Drives the ragdoll bodies to the target pose using the Motors.
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EnableJoints |
Enables all joints.
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EnableLimits |
Enables all limits.
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EnableMotors |
Enables all motors.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
RemoveFromSimulation |
Removes all ragdoll parts from the simulation.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UpdateBodiesFromSkeleton |
Updates the poses of the bodies, so that the bodies match the bone transforms of the given
skeleton pose.
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UpdateBodyFromSkeleton |
Updates the pose of a single body, so that the bodies match the bone transforms of the given
bone.
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UpdateSkeletonFromBodies |
Updates the bone transforms of the skeleton pose, so that the bones match the ragdoll
bodies.
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