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DigitalRuneRagdoll Methods

The Ragdoll type exposes the following members.

Methods
  NameDescription
Public methodAddToSimulation
Adds all parts of the ragdoll to a simulation.
Public methodStatic memberCreateAvatarRagdoll(AvatarPose, Simulation)
Creates a Ragdoll for an Xbox LIVE Avatar. (Only available on Xbox 360.)
Public methodStatic memberCreateAvatarRagdoll(Skeleton, Simulation)
Creates a Ragdoll for an Xbox LIVE Avatar. (Only available on Xbox 360.)
Public methodDisableJoints
Disables all joints.
Public methodDisableLimits
Disables all limits.
Public methodDisableMotors
Disables all motors.
Public methodDriveToPose(SkeletonPose, Single)
Drives the ragdoll bodies to the target pose using the Motors.
Public methodDriveToPose(SkeletonPose, TimeSpan)
Drives the ragdoll bodies to the target pose using the Motors.
Public methodEnableJoints
Enables all joints.
Public methodEnableLimits
Enables all limits.
Public methodEnableMotors
Enables all motors.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRemoveFromSimulation
Removes all ragdoll parts from the simulation.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdateBodiesFromSkeleton
Updates the poses of the bodies, so that the bodies match the bone transforms of the given skeleton pose.
Public methodUpdateBodyFromSkeleton
Updates the pose of a single body, so that the bodies match the bone transforms of the given bone.
Public methodUpdateSkeletonFromBodies
Updates the bone transforms of the skeleton pose, so that the bones match the ragdoll bodies.
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