| TextBoxPasswordCharacter Property |
Gets or sets the character that is used instead of normal character if
IsPassword is set. This is a game object property.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public char PasswordCharacter { get; set; }
Public Property PasswordCharacter As Char
Get
Set
public:
property wchar_t PasswordCharacter {
wchar_t get ();
void set (wchar_t value);
}
member PasswordCharacter : char with get, set
Property Value
Type:
Char
The character that is used instead of normal character if
IsPassword is set.
Remarks
Note: The password character must be included in the used SpriteFont (see
Font)!
See Also