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DigitalRuneTextBoxPasswordCharacter Property
Gets or sets the character that is used instead of normal character if IsPassword is set. This is a game object property.

Namespace: DigitalRune.Game.UI.Controls
Assembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax
public char PasswordCharacter { get; set; }

Property Value

Type: Char
The character that is used instead of normal character if IsPassword is set.
Remarks
Note: The password character must be included in the used SpriteFont (see Font)!
See Also