| TextBox Properties |
The TextBox type exposes the following members.
| Name | Description | |
|---|---|---|
| ActualBounds |
Gets the actual bounding rectangle of the control (defined by ActualX,
ActualY, ActualWidth and ActualHeight).
(Inherited from UIControl.) | |
| ActualHeight |
Gets the actual height of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
| ActualIsEnabled |
Gets a value indicating whether this control is actually enabled, taking into account the
IsEnabled flag and the state of the VisualParent.
(Inherited from UIControl.) | |
| ActualIsVisible |
Gets a value indicating whether this control is actually visible, taking into account the
IsVisible flag and the state of the VisualParent.
(Inherited from UIControl.) | |
| ActualWidth |
Gets the actual width of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
| ActualX |
Gets the actual X position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
| ActualY |
Gets the actual Y position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
| AllowedPlayer |
Gets or sets the LogicalPlayerIndex from which input is accepted.
(Inherited from UIControl.) | |
| AutoUnfocus |
Gets or sets a value indicating whether this control clears the focus when the mouse clicks
another control than the currently focused control. This is a game object property.
(Inherited from UIControl.) | |
| Background |
Gets or sets the background color.
This is a game object property.
(Inherited from UIControl.) | |
| CaretIndex |
Gets or sets the position of the caret.
| |
| ContextMenu |
Gets or sets the context menu that should pop up when the control is right-clicked
(tap-and-hold on Windows Phone 7).
(Inherited from UIControl.) | |
| Cursor |
Gets or sets the mouse cursor that should be displayed when the mouse is over this control.
(Inherited from UIControl.) | |
| DesiredHeight |
Gets the desired height (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) | |
| DesiredWidth |
Gets the desired width (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) | |
| Events |
Gets the game object events.
(Inherited from GameObject.) | |
| Focusable |
Gets or sets a value indicating whether this UIControl can receive the input
focus. This is a game object property.
(Inherited from UIControl.) | |
| FocusWhenMouseOver |
Gets or sets a value indicating whether the control automatically receives focus when the
mouse is over the control (without being clicked). This is a game object property.
(Inherited from UIControl.) | |
| Font |
Gets or sets the font that is used if the control renders text.
This is a game object property.
(Inherited from UIControl.) | |
| Foreground |
Gets or sets the foreground color.
This is a game object property.
(Inherited from UIControl.) | |
| GuideDescription |
Gets or sets the description that is displayed with the software keyboard.
This is a game object property.
| |
| GuideTitle |
Gets or sets the title that is displayed with the software keyboard.
This is a game object property.
| |
| HasRenderTransform |
Gets a value indicating whether this control has a render transform that is not the
identity transformation.
(Inherited from UIControl.) | |
| Height |
Gets or sets the user-defined height.
This is a game object property.
(Inherited from UIControl.) | |
| HorizontalAlignment |
Gets or sets the horizontal alignment of this control.
This is a game object property.
(Inherited from UIControl.) | |
| InputService |
Gets the IInputService.
(Inherited from UIControl.) | |
| IsArrangeValid |
Gets a value indicating whether the Arrange(Vector2F, Vector2F) results are
up-to-date.
(Inherited from UIControl.) | |
| IsEnabled |
Gets or sets a value indicating whether this control is enabled.
This is a game object property.
(Inherited from UIControl.) | |
| IsFocused |
Gets a value indicating whether this control has the input focus.
This is a game object property.
(Inherited from UIControl.) | |
| IsFocusScope |
Gets or sets a value indicating whether this control is a focus scope.
This is a game object property.
(Inherited from UIControl.) | |
| IsFocusWithin |
Gets (or sets) a value indicating whether the focus is on this control or on any of
the visual children.
(Inherited from UIControl.) | |
| IsLoaded |
Gets a value indicating whether the content of this object was loaded.
(Inherited from GameObject.) | |
| IsMeasureValid |
Gets a value indicating whether the Measure(Vector2F) results
(DesiredWidth and DesiredHeight) are up-to-date.
(Inherited from UIControl.) | |
| IsMouseDirectlyOver |
Gets a value indicating whether the mouse is over this control and not over a visual child
control.
(Inherited from UIControl.) | |
| IsMouseOver |
Gets or sets a value indicating whether the mouse is over this control or over a visual
child. This is a game object property.
(Inherited from UIControl.) | |
| IsMultiline |
Gets a value indicating whether this text box is a multi-line text box that accepts ENTER
keys to create new lines.
| |
| IsPassword |
Gets or sets a value indicating whether this text box is a password box that displays
PasswordCharacters instead of the real characters. This is a game object
property.
| |
| IsReadOnly |
Gets or sets a value indicating whether this text box is read-only.
This is a game object property.
| |
| IsVisible |
Gets or sets a value indicating whether this control is visible.
This is a game object property.
(Inherited from UIControl.) | |
| IsVisualValid |
Gets a value indicating whether the cached RenderData is up-to-date.
(Inherited from UIControl.) | |
| Margin |
Gets or sets the margin.
This is a game object property.
(Inherited from UIControl.) | |
| MaxHeight |
Gets or sets the maximal height of the control.
This is a game object property.
(Inherited from UIControl.) | |
| MaxLength |
Gets or sets the maximal number of characters in the Text.
This is a game object property.
| |
| MaxLines |
Gets or sets the maximal number of visible lines.
This is a game object property.
| |
| MaxWidth |
Gets or sets the maximal width of the control.
This is a game object property.
(Inherited from UIControl.) | |
| MinHeight |
Gets or sets the minimal height of the control.
This is a game object property.
(Inherited from UIControl.) | |
| MinLines |
Gets or sets the minimal number of visible lines.
This is a game object property.
| |
| MinWidth |
Gets or sets the minimal width of the control.
This is a game object property.
(Inherited from UIControl.) | |
| Name |
Gets or sets the name.
(Inherited from GameObject.) | |
| Opacity |
Gets or sets the opacity.
This is a game object property.
(Inherited from UIControl.) | |
| Padding |
Gets or sets the padding.
This is a game object property.
(Inherited from UIControl.) | |
| PasswordCharacter |
Gets or sets the character that is used instead of normal character if
IsPassword is set. This is a game object property.
| |
| Properties |
Gets the game object properties.
(Inherited from GameObject.) | |
| RenderData |
Gets or sets the cached renderer data.
(Inherited from UIControl.) | |
| RendererInfo | Obsolete.
Gets or sets the cached renderer data.
(Inherited from UIControl.) | |
| RenderRotation |
Gets or sets the rotation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
| RenderScale |
Gets or sets the scale of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
| RenderTransform |
Gets the render transformation.
(Inherited from UIControl.) | |
| RenderTransformOrigin |
Gets or sets the relative origin of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
| RenderTranslation |
Gets or sets the translation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
| Screen |
Gets the UIScreen.
(Inherited from UIControl.) | |
| SelectedText |
Gets the content of the current selection in the text box.
| |
| SelectionColor |
Gets or sets the background color used for text selections.
This is a game object property.
| |
| Style |
Gets or sets the style.
(Inherited from UIControl.) | |
| Tag | Obsolete.
Gets or sets a user-defined tag.
(Inherited from UIControl.) | |
| Template |
Gets or sets the template.
(Inherited from GameObject.) | |
| Text |
Gets or sets the text.
This is a game object property.
| |
| ToolTip |
Gets or sets the tool tip.
This is a game object property.
(Inherited from UIControl.) | |
| UIService |
Gets the IUIService.
(Inherited from UIControl.) | |
| UserData |
Gets or sets user-defined data.
(Inherited from UIControl.) | |
| VerticalAlignment |
Gets or sets the vertical alignment of this control.
This is a game object property.
(Inherited from UIControl.) | |
| VerticalScrollBarStyle |
Gets or sets the style that is applied to the vertical ScrollBar.
This is a game object property.
| |
| VerticalScrollBarVisibility |
Gets or sets the ScrollBarVisibility of the vertical ScrollBar.
This is a game object property.
| |
| VisualCaret |
Gets the position of the top left corner of the caret rectangle/line.
| |
| VisualChildren |
Gets the visual children.
(Inherited from UIControl.) | |
| VisualClip |
Gets the clipping rectangle.
| |
| VisualOffset |
Gets the offset which is the horizontal offset for single-line text boxes or the vertical
offset for multi-line text boxes (see also MaxLines and
IsMultiline).
| |
| VisualParent |
Gets the visual parent.
(Inherited from UIControl.) | |
| VisualSelectionBounds |
Gets the bounds of the text selection (for rendering).
| |
| VisualState |
Gets the visual state of the control as string.
(Inherited from UIControl.) | |
| VisualText |
Gets the text exactly as it should be displayed (wrapping already applied).
| |
| Width |
Gets or sets the user-defined width.
This is a game object property.
(Inherited from UIControl.) | |
| X |
Gets or sets the x-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) | |
| Y |
Gets or sets the y-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) |