DefaultEffectParameterSemantics Fields |
The DefaultEffectParameterSemantics type exposes the following members.
Name | Description | |
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Alpha |
The opacity (alpha) as a single value (Single).
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BlendMode |
The blend mode (Single): 0 = additive blending, 1 = normal alpha blending
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Bones |
The skinning matrices for mesh skinning (array of Matrix).
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Debug |
A 4-element vector with user-defined data for debugging (Vector4).
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DiffuseColor | ||
DiffuseTexture |
The albedo texture (Texture2D).
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DitherMap | ||
ElapsedTime |
The time since the previous frame in seconds (Single).
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EmissiveColor | ||
EmissiveTexture |
The emissive texture (Texture2D).
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FresnelPower |
The power of the Fresnel term (Single).
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GBuffer | ||
InstanceAlpha |
The instance opacity (alpha) as a single value (Single).
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InstanceColor |
The instance color as RGB (Vector3).
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JitterMap | ||
JitterMapSize | ||
LastTime |
The simulation time of the previous frame in seconds
(Single).
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LightBuffer | ||
MorphWeight | ||
NaN | ||
NoiseMap | ||
NormalsFittingTexture | ||
NormalTexture |
The surface normal texture (Texture2D).
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Opacity |
The opacity (alpha) as a single value (Single).
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PassIndex |
The zero-based index of the current effect pass (Int32).
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ReferenceAlpha |
The reference value (Single) used for alpha testing.
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SourceTexture |
The source texture which is usually the last backbuffer or the result of a previous
post-processor (Texture2D).
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SpecularColor | ||
SpecularPower | ||
SpecularTexture |
The gloss texture (Texture2D) containing the specular intensity (not specular
power).
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Time |
The simulation time in seconds (Single).
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ViewportSize |
The viewport width and height in pixels (Vector2).
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