UIRenderer Methods |
The UIRenderer type exposes the following members.
Name | Description | |
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BeginBatch |
Calls the Begin method of the
SpriteBatch with default settings.
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Dispose |
Releases all resources used by an instance of the UIRenderer class.
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Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the UIRenderer class
and optionally releases the managed resources.
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EndBatch |
Calls End method of the
SpriteBatch to commit the current batch.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetAttributeT |
Gets a style-specific attribute value.
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GetCursor |
Gets a mouse cursor.
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GetFont |
Gets a sprite font.
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetTexture |
Gets a texture.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnParseAttributeT |
Called by GetAttributeT(String, String, T) to convert attributes to values.
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Render |
Renders the specified control.
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RenderImage |
Renders a ThemeImage.
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RenderImages |
Renders the ThemeImages of the current visual state of the given context.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |