| UIRenderer Methods |
The UIRenderer type exposes the following members.
| Name | Description | |
|---|---|---|
| BeginBatch |
Calls the Begin method of the
SpriteBatch with default settings.
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| Dispose |
Releases all resources used by an instance of the UIRenderer class.
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| Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the UIRenderer class
and optionally releases the managed resources.
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| EndBatch |
Calls End method of the
SpriteBatch to commit the current batch.
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| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetAttributeT |
Gets a style-specific attribute value.
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| GetCursor |
Gets a mouse cursor.
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| GetFont |
Gets a sprite font.
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| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetTexture |
Gets a texture.
| |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnParseAttributeT |
Called by GetAttributeT(String, String, T) to convert attributes to values.
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| Render |
Renders the specified control.
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| RenderImage |
Renders a ThemeImage.
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| RenderImages |
Renders the ThemeImages of the current visual state of the given context.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |