|  | UIRendererRenderImage Method | 
 
Namespace: DigitalRune.Game.UI.RenderingAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
 Syntax
Syntaxpublic void RenderImage(
	RectangleF bounds,
	ThemeImage image,
	float opacity,
	RenderTransform transform
)
Public Sub RenderImage ( 
	bounds As RectangleF,
	image As ThemeImage,
	opacity As Single,
	transform As RenderTransform
)
public:
void RenderImage(
	RectangleF bounds, 
	ThemeImage^ image, 
	float opacity, 
	RenderTransform transform
)
member RenderImage : 
        bounds : RectangleF * 
        image : ThemeImage * 
        opacity : float32 * 
        transform : RenderTransform -> unit 
Parameters
- bounds
- Type: DigitalRune.Game.UIRectangleF
 The control's bounding rectangle.
- image
- Type: DigitalRune.Game.UI.RenderingThemeImage
 The image.
- opacity
- Type: SystemSingle
 The opacity.
- transform
- Type: DigitalRune.Game.UI.RenderingRenderTransform
 The render transform.
 Remarks
Remarks
            This method uses the image properties (alignment, margin, etc.) and the 
            render transformation to render the image into the target (bounds).
            
 See Also
See Also