EulerMotorTargetAngles Property |
Namespace: DigitalRune.Physics.Constraints
The EulerMotor uses the same Euler angles as the AngularLimit.
The Euler angles are computed for following order of rotations: The first rotations is about the x-axis. The second rotation is about the rotated y-axis after the first rotation. The last rotation is about the final z-axis.
The Euler angles are unique if the second angle is less than +/- 90°. The limits for the rotation angles are [-180°, 180°] for the first and the third angle. And the limit for the second angle is [-90°, 90°].
Use GetEulerAngles(Matrix33F) to get the Euler angles of a given rotation.