| SkeletonKeyFrameAnimationEnableInterpolation Property |
Gets or sets a value indicating whether values between key frames are interpolated.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public bool EnableInterpolation { get; set; }
Public Property EnableInterpolation As Boolean
Get
Set
public:
property bool EnableInterpolation {
bool get ();
void set (bool value);
}
member EnableInterpolation : bool with get, set
Property Value
Type:
Boolean if interpolation of key frames is enabled; otherwise,
. The default value is
.
See Also