| SkeletonKeyFrameAnimationTargetObject Property |
Gets or sets the property to which the animation is applied by default.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public string TargetObject { get; set; }
Public Property TargetObject As String
Get
Set
public:
virtual property String^ TargetObject {
String^ get () sealed;
void set (String^ value) sealed;
}
abstract TargetObject : string with get, set
override TargetObject : string with get, set
Property Value
Type:
StringThe property to which the animation is applied by default.
Implements
ITimelineTargetObjectRemarks See Also