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DigitalRuneAnimationManager Methods

The AnimationManager type exposes the following members.

Methods
  NameDescription
Public methodApplyAnimations
Applies the new animation values to all animated properties.
Public methodCreateController(ITimeline, IAnimatableObject)
Creates a new animation controller which can be used to apply the given animation to the specified object.
Public methodCreateController(ITimeline, IAnimatableProperty)
Creates a new animation controller which can be used to apply the given animation to the specified property.
Public methodCreateController(ITimeline, IEnumerableIAnimatableObject)
Creates a new animation controller which can be used to apply the given animation to the specified objects.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIsAnimated(IAnimatableObject)
Determines whether the specified object is controlled by one or more animations.
Public methodIsAnimated(IAnimatableProperty)
Determines whether the specified property is controlled by one or more animations.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodStartAnimation(ITimeline, IAnimatableObject)
Starts an animation and applies it to the specified object.
Public methodStartAnimation(ITimeline, IAnimatableProperty)
Starts an animation and applies it to the specified property.
Public methodStartAnimation(ITimeline, IEnumerableIAnimatableObject)
Starts an animation and applies it to the specified objects.
Public methodStartAnimation(ITimeline, IAnimatableObject, AnimationTransition)
Starts an animation using a given transition and applies it to the specified object.
Public methodStartAnimation(ITimeline, IAnimatableProperty, AnimationTransition)
Starts an animation using a given transition and applies it to the specified property.
Public methodStartAnimation(ITimeline, IEnumerableIAnimatableObject, AnimationTransition)
Starts an animation using a given transition and applies it to the specified objects.
Public methodStopAnimation(IAnimatableObject)
Stops all animations affecting the specified object.
Public methodStopAnimation(IEnumerableIAnimatableObject)
Stops all animations affecting the specified objects.
Public methodStopAnimation(IAnimatableProperty)
Stops all animations affecting the specified property.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Updates all animations.
Public methodUpdateAndApplyAnimation(IAnimatableObject)
Immediately evaluates the animations the given object and applies the new animation values.
Public methodUpdateAndApplyAnimation(IEnumerableIAnimatableObject)
Immediately evaluates the animations of the given objects and applies the new animation values.
Public methodUpdateAndApplyAnimation(IAnimatableProperty)
Immediately evaluates the animation composition chains of the given property and applies the new animation values.
Public methodUpdateAndApplyAnimation(ListIAnimatableProperty)
Immediately evaluates the animations of the given properties and applies the new animation values.
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