| AnimationManager Methods |
The AnimationManager type exposes the following members.
| Name | Description | |
|---|---|---|
| ApplyAnimations |
Applies the new animation values to all animated properties.
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| CreateController(ITimeline, IAnimatableObject) |
Creates a new animation controller which can be used to apply the given animation to the
specified object.
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| CreateController(ITimeline, IAnimatableProperty) |
Creates a new animation controller which can be used to apply the given animation to the
specified property.
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| CreateController(ITimeline, IEnumerableIAnimatableObject) |
Creates a new animation controller which can be used to apply the given animation to the
specified objects.
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| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsAnimated(IAnimatableObject) |
Determines whether the specified object is controlled by one or more animations.
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| IsAnimated(IAnimatableProperty) |
Determines whether the specified property is controlled by one or more animations.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| StartAnimation(ITimeline, IAnimatableObject) |
Starts an animation and applies it to the specified object.
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| StartAnimation(ITimeline, IAnimatableProperty) |
Starts an animation and applies it to the specified property.
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| StartAnimation(ITimeline, IEnumerableIAnimatableObject) |
Starts an animation and applies it to the specified objects.
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| StartAnimation(ITimeline, IAnimatableObject, AnimationTransition) |
Starts an animation using a given transition and applies it to the specified object.
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| StartAnimation(ITimeline, IAnimatableProperty, AnimationTransition) |
Starts an animation using a given transition and applies it to the specified property.
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| StartAnimation(ITimeline, IEnumerableIAnimatableObject, AnimationTransition) |
Starts an animation using a given transition and applies it to the specified objects.
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| StopAnimation(IAnimatableObject) |
Stops all animations affecting the specified object.
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| StopAnimation(IEnumerableIAnimatableObject) |
Stops all animations affecting the specified objects.
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| StopAnimation(IAnimatableProperty) |
Stops all animations affecting the specified property.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Updates all animations.
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| UpdateAndApplyAnimation(IAnimatableObject) |
Immediately evaluates the animations the given object and applies the new animation values.
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| UpdateAndApplyAnimation(IEnumerableIAnimatableObject) |
Immediately evaluates the animations of the given objects and applies the new animation
values.
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| UpdateAndApplyAnimation(IAnimatableProperty) |
Immediately evaluates the animation composition chains of the given property and applies
the new animation values.
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| UpdateAndApplyAnimation(ListIAnimatableProperty) |
Immediately evaluates the animations of the given properties and applies the new animation
values.
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