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DigitalRuneAnimationManagerStartAnimation Method (ITimeline, IAnimatableObject, AnimationTransition)
Starts an animation using a given transition and applies it to the specified object.

Namespace: DigitalRune.Animation
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public AnimationController StartAnimation(
	ITimeline animation,
	IAnimatableObject targetObject,
	AnimationTransition transition
)

Parameters

animation
Type: DigitalRune.AnimationITimeline
The animation.
targetObject
Type: DigitalRune.AnimationIAnimatableObject
The target object that should be animated.
transition
Type: DigitalRune.Animation.TransitionsAnimationTransition
The transition that determines how the new animation is applied. The class AnimationTransitions provides a set of predefined animation transitions.

Return Value

Type: AnimationController
The AnimationController.

Implements

IAnimationServiceStartAnimation(ITimeline, IAnimatableObject, AnimationTransition)
Exceptions
ExceptionCondition
ArgumentNullExceptiontargetObject or animation is .
Remarks

The returned animation controller can be used to interactively control the animation.

If no AnimationTransition is specified explicitly, then SnapshotAndReplace will be used.

Important: When animations are started or stopped the animations do not take effect immediately. That means the new animation values are not immediately applied to the properties that are being animated. The animations are evaluated when the animation system is updated (see Update(TimeSpan)) and new animation values are written when ApplyAnimations is called.

The method UpdateAndApply can be called to immediately evaluate and apply the animation. But in most cases it is not necessary to call this method explicitly.

See Also