![]() | ParticleSystem Methods |
The ParticleSystem type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddParticles(Int32) |
Creates a number of new particles.
|
![]() | AddParticles(Int32, Object) |
Creates a number of new particles from the specified emitter.
|
![]() | Clone |
Creates a new ParticleSystem that is a clone of the current instance.
|
![]() | CloneCore |
Makes the instance a clone (deep copy) of the specified ParticleSystem.
|
![]() | CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
ParticleSystem derived class.
|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnPoseChanged |
Raises the PoseChanged event.
|
![]() | OnReset |
Called when Reset was called.
|
![]() | OnShapeChanged |
Raises the ShapeChanged event.
|
![]() | OnUpdate |
Called when Update(TimeSpan) was called.
|
![]() | Reset |
Resets the particle system to its initial state. All particle states are cleared.
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Advances the state of the particle system.
|
Name | Description | |
---|---|---|
![]() | GetPoseWorld |
Gets the world space pose of the particle system, which is obtained by concatenating the
poses of the given and all parent particle systems.
(Defined by ParticleHelper.) |
![]() | IsAlive |
Determines whether the specified particle system is alive.
(Defined by ParticleHelper.) |
Name | Description | |
---|---|---|
![]() ![]() | IAnimatableObjectGetAnimatablePropertyT |
Gets the property with given name and type which can be animated.
|
![]() ![]() | IAnimatableObjectGetAnimatedProperties |
Gets either the properties which are currently animated, or all properties which can be
animated. (See remarks.)
|
![]() ![]() | IGeometricObjectClone |
Creates a new IGeometricObject that is a clone (deep copy) of the current
instance.
|