| ParticleSystem Methods |
The ParticleSystem type exposes the following members.
| Name | Description | |
|---|---|---|
| AddParticles(Int32) |
Creates a number of new particles.
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| AddParticles(Int32, Object) |
Creates a number of new particles from the specified emitter.
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| Clone |
Creates a new ParticleSystem that is a clone of the current instance.
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| CloneCore |
Makes the instance a clone (deep copy) of the specified ParticleSystem.
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| CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
ParticleSystem derived class.
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| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnPoseChanged |
Raises the PoseChanged event.
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| OnReset |
Called when Reset was called.
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| OnShapeChanged |
Raises the ShapeChanged event.
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| OnUpdate |
Called when Update(TimeSpan) was called.
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| Reset |
Resets the particle system to its initial state. All particle states are cleared.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Advances the state of the particle system.
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| Name | Description | |
|---|---|---|
| GetPoseWorld |
Gets the world space pose of the particle system, which is obtained by concatenating the
poses of the given and all parent particle systems.
(Defined by ParticleHelper.) | |
| IsAlive |
Determines whether the specified particle system is alive.
(Defined by ParticleHelper.) |
| Name | Description | |
|---|---|---|
| IAnimatableObjectGetAnimatablePropertyT |
Gets the property with given name and type which can be animated.
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| IAnimatableObjectGetAnimatedProperties |
Gets either the properties which are currently animated, or all properties which can be
animated. (See remarks.)
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| IGeometricObjectClone |
Creates a new IGeometricObject that is a clone (deep copy) of the current
instance.
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