| DRMaterialProcessorInputTextureGamma Property |
Gets or sets the gamma of the input textures.
Namespace: DigitalRune.Graphics.Content.PipelineAssembly: DigitalRune.Graphics.Content.Pipeline (in DigitalRune.Graphics.Content.Pipeline.dll) Version: 1.2.0.0 (1.2.0.14454)
Syntax [DefaultValueAttribute(2,2f)]
public virtual float InputTextureGamma { get; set; }
<DefaultValueAttribute(2,2F)>
Public Overridable Property InputTextureGamma As Single
Get
Set
public:
[DefaultValueAttribute(2,2f)]
virtual property float InputTextureGamma {
float get ();
void set (float value);
}
[<DefaultValueAttribute(2,2f)>]
abstract InputTextureGamma : float32 with get, set
[<DefaultValueAttribute(2,2f)>]
override InputTextureGamma : float32 with get, set
Property Value
Type:
SingleThe gamma of the input textures. The default value is 2.2.
See Also