| DRMaterialProcessorTextureFormat Property |
Gets or sets the texture format of output materials.
Namespace: DigitalRune.Graphics.Content.PipelineAssembly: DigitalRune.Graphics.Content.Pipeline (in DigitalRune.Graphics.Content.Pipeline.dll) Version: 1.2.0.0 (1.2.0.14454)
Syntax [DefaultValueAttribute(DRTextureFormat.Dxt)]
public virtual DRTextureFormat TextureFormat { get; set; }
<DefaultValueAttribute(DRTextureFormat.Dxt)>
Public Overridable Property TextureFormat As DRTextureFormat
Get
Set
public:
[DefaultValueAttribute(DRTextureFormat::Dxt)]
virtual property DRTextureFormat TextureFormat {
DRTextureFormat get ();
void set (DRTextureFormat value);
}
[<DefaultValueAttribute(DRTextureFormat.Dxt)>]
abstract TextureFormat : DRTextureFormat with get, set
[<DefaultValueAttribute(DRTextureFormat.Dxt)>]
override TextureFormat : DRTextureFormat with get, set
Property Value
Type:
DRTextureFormatThe texture format of the output.
Remarks
Materials can either be left unchanged from the source asset, converted to a corresponding
Color, or compressed using the appropriate
Dxt format.
See Also