Click or drag to resize
DigitalRuneUniversalJointRestitution Property
Gets or sets the coefficient of restitution.

Namespace: DigitalRune.Physics.Constraints
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public float Restitution { get; set; }

Property Value

Type: Single
The coefficient of restitution.
Remarks
If the bodies reach a limit (see Minimum or Maximum), the bodies will bounce back. If this property is 0, there will be no bounce. If this property is 1, the whole velocity is reflected.
See Also