| GodRayFilterSoftness Property |
Gets or sets the softness.
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float Softness { get; set; }
Public Property Softness As Single
Get
Set
public:
property float Softness {
float get ();
void set (float value);
}
member Softness : float32 with get, set
Property Value
Type:
SingleThe softness.
Remarks
If this value is 0, then the god rays are added using additive blending. If this value is
1, then the god rays are added using the softer "Screen" blending.
See Also