Click or drag to resize
DigitalRuneGodRayFilterSoftness Property
Gets or sets the softness.

Namespace: DigitalRune.Graphics.PostProcessing
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float Softness { get; set; }

Property Value

Type: Single
The softness.
Remarks
If this value is 0, then the god rays are added using additive blending. If this value is 1, then the god rays are added using the softer "Screen" blending.
See Also