| GodRayFilterScale Property |
Gets or sets the scale of the light shafts.
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float Scale { get; set; }
Public Property Scale As Single
Get
Set
public:
property float Scale {
float get ();
void set (float value);
}
member Scale : float32 with get, set
Property Value
Type:
SingleThe sampling density. The default value is 1.
Remarks
If this value is 1, we sample at equidistant points to the light source. If this value
is less than 1, we sample at half of this range but with the same number of samples.
Lowering this value creates shorter light shafts with higher sampling density.
See Also