| GodRayFilterExposure Property |
Note: This API is now obsolete.
Gets or sets the exposure.
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax [ObsoleteAttribute("Property Exposure is obsolete. Use property Intensity instead.")]
public float Exposure { get; set; }
<ObsoleteAttribute("Property Exposure is obsolete. Use property Intensity instead.")>
Public Property Exposure As Single
Get
Set
public:
[ObsoleteAttribute(L"Property Exposure is obsolete. Use property Intensity instead.")]
property float Exposure {
float get ();
void set (float value);
}
[<ObsoleteAttribute("Property Exposure is obsolete. Use property Intensity instead.")>]
member Exposure : float32 with get, set
Property Value
Type:
SingleThe exposure. The default value is 0.1.
Remarks
This is an overall factor that applied to the light shaft image.
See Also