| PoseDMultiply Method (PoseD, Vector4D) |
Multiplies the pose with a vector.
Namespace: DigitalRune.GeometryAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax public static Vector4D Multiply(
PoseD pose,
Vector4D vector
)
Public Shared Function Multiply (
pose As PoseD,
vector As Vector4D
) As Vector4D
public:
static Vector4D Multiply(
PoseD pose,
Vector4D vector
)
static member Multiply :
pose : PoseD *
vector : Vector4D -> Vector4D
Parameters
- pose
- Type: DigitalRune.GeometryPoseD
The pose. - vector
- Type: DigitalRune.Mathematics.AlgebraVector4D
The vector.
Return Value
Type:
Vector4DThe transformed vector.
Remarks
Multiplying a pose matrix with a vector is equal to transforming a vector from local space
to world space (or parent space for nested coordinate spaces).
See Also