| PoseD Structure |
Namespace: DigitalRune.Geometry
The PoseD type exposes the following members.
| Name | Description | |
|---|---|---|
| PoseD(Matrix33D) |
Initializes a new instance of the PoseD class from orientation.
| |
| PoseD(QuaternionD) |
Initializes a new instance of the PoseD class from orientation.
| |
| PoseD(Vector3D) |
Initializes a new instance of the PoseD class from position.
| |
| PoseD(Vector3D, Matrix33D) |
Initializes a new instance of the PoseD class from position and orientation.
| |
| PoseD(Vector3D, QuaternionD) |
Initializes a new instance of the PoseD class from position and orientation.
|
| Name | Description | |
|---|---|---|
| AreNumericallyEqual(PoseD, PoseD) |
Determines whether two poses are equal (regarding the tolerance
EpsilonD).
| |
| AreNumericallyEqual(PoseD, PoseD, Double) |
Determines whether two poses are equal (regarding a specific tolerance).
| |
| Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) | |
| Equals(PoseD) |
Indicates whether the current object is equal to another object of the same type.
| |
| FromMatrix(Matrix) |
Creates a PoseD from a Matrix (XNA Framework) that contains a
translation and a rotation. (Only available in the XNA-compatible build.)
| |
| FromMatrix(Matrix44D) |
Creates a PoseD from a matrix that contains a translation and a rotation.
| |
| GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Interpolate |
Interpolates two poses.
| |
| Invert |
Inverts the pose.
| |
| IsValid |
Determines whether the specified matrix is a valid pose matrix.
| |
| Multiply(PoseD, PoseD) |
Multiplies two poses.
| |
| Multiply(PoseD, Vector4D) |
Multiplies the pose with a vector.
| |
| ToLocalDirection |
Converts a direction vector from world space (or the parent space for nested coordinate
spaces) to local space.
| |
| ToLocalPosition |
Converts a direction vector from world space (or the parent space for nested coordinate
spaces) to local space.
| |
| ToMatrix44D |
Converts this pose to a 4x4 transformation matrix.
| |
| ToPose |
Converts this double-precision pose to a single-precision pose.
| |
| ToString |
Returns the string representation of this pose.
(Overrides ValueTypeToString.) | |
| ToString(IFormatProvider) |
Returns the string representation of this pose using the specified culture-specific format
information.
| |
| ToWorldDirection |
Converts a direction vector from local space to world space (or the parent space for nested
coordinate spaces).
| |
| ToWorldPosition |
Converts a position vector from local space to world space (or the parent space for nested
coordinate spaces).
| |
| ToXna |
Converts a pose to a 4x4 transformation matrix (XNA Framework). (Only available in the
XNA-compatible build.)
|
| Name | Description | |
|---|---|---|
| Equality |
Compares two PoseDs to determine whether they are the same.
| |
| (PoseD to Pose) |
Converts a double-precision pose to a single-precision pose.
| |
| (PoseD to Matrix) |
Converts a pose to a 4x4 transformation matrix (XNA Framework). (Only available in the
XNA-compatible build.)
| |
| (PoseD to Matrix44D) |
Converts a pose to a 4x4 transformation matrix.
| |
| Inequality |
Compares two PoseDs to determine whether they are different.
| |
| Multiply(PoseD, PoseD) |
Multiplies two poses.
| |
| Multiply(PoseD, Vector4D) |
Multiplies the pose with a vector.
|
| Name | Description | |
|---|---|---|
| Identity |
A pose with no translation and no rotation.
| |
| Orientation |
The orientation.
| |
| Position |
The position.
|
| Name | Description | |
|---|---|---|
| HasRotation |
Gets a value indicating whether the orientation is not the default rotation.
| |
| HasTranslation |
Gets a value indicating whether the position is not 0.
| |
| Inverse |
Gets the inverse of this pose.
|