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DigitalRunePoseDToWorldDirection Method
Converts a direction vector from local space to world space (or the parent space for nested coordinate spaces).

Namespace: DigitalRune.Geometry
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
public Vector3D ToWorldDirection(
	Vector3D localDirection
)

Parameters

localDirection
Type: DigitalRune.Mathematics.AlgebraVector3D
The local direction.

Return Value

Type: Vector3D
The direction in world space (or the parent space for nested coordinate spaces).
Remarks
This method can be used to transform direction vectors. It applies only the rotation to the vector. The translation is ignored.
See Also