| PoseDToWorldDirection Method |
Converts a direction vector from local space to world space (or the parent space for nested
coordinate spaces).
Namespace: DigitalRune.GeometryAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax public Vector3D ToWorldDirection(
Vector3D localDirection
)
Public Function ToWorldDirection (
localDirection As Vector3D
) As Vector3D
public:
Vector3D ToWorldDirection(
Vector3D localDirection
)
member ToWorldDirection :
localDirection : Vector3D -> Vector3D
Parameters
- localDirection
- Type: DigitalRune.Mathematics.AlgebraVector3D
The local direction.
Return Value
Type:
Vector3D
The direction in world space (or the parent space for nested coordinate spaces).
Remarks
This method can be used to transform direction vectors. It applies only the rotation to the
vector. The translation is ignored.
See Also