| PoseD Methods |
The PoseD type exposes the following members.
| Name | Description | |
|---|---|---|
| AreNumericallyEqual(PoseD, PoseD) |
Determines whether two poses are equal (regarding the tolerance
EpsilonD).
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| AreNumericallyEqual(PoseD, PoseD, Double) |
Determines whether two poses are equal (regarding a specific tolerance).
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| Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueTypeEquals(Object).) | |
| Equals(PoseD) |
Indicates whether the current object is equal to another object of the same type.
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| FromMatrix(Matrix) | ||
| FromMatrix(Matrix44D) |
Creates a PoseD from a matrix that contains a translation and a rotation.
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| GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Interpolate |
Interpolates two poses.
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| Invert |
Inverts the pose.
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| IsValid |
Determines whether the specified matrix is a valid pose matrix.
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| Multiply(PoseD, PoseD) |
Multiplies two poses.
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| Multiply(PoseD, Vector4D) |
Multiplies the pose with a vector.
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| ToLocalDirection |
Converts a direction vector from world space (or the parent space for nested coordinate
spaces) to local space.
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| ToLocalPosition |
Converts a direction vector from world space (or the parent space for nested coordinate
spaces) to local space.
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| ToMatrix44D |
Converts this pose to a 4x4 transformation matrix.
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| ToPose |
Converts this double-precision pose to a single-precision pose.
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| ToString |
Returns the string representation of this pose.
(Overrides ValueTypeToString.) | |
| ToString(IFormatProvider) |
Returns the string representation of this pose using the specified culture-specific format
information.
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| ToWorldDirection |
Converts a direction vector from local space to world space (or the parent space for nested
coordinate spaces).
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| ToWorldPosition |
Converts a position vector from local space to world space (or the parent space for nested
coordinate spaces).
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| ToXna |
Converts a pose to a 4x4 transformation matrix (XNA Framework). (Only available in the
XNA-compatible build.)
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