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DigitalRuneCloudLayerNodeTextureMatrix Property
Gets or sets the matrix used to transform the cloud texture.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public Matrix33F TextureMatrix { get; set; }

Property Value

Type: Matrix33F
The matrix used to transform the texture coordinates. The default value is Identity.
See Also