| CloudLayerNodeTextureMatrix Property |
Gets or sets the matrix used to transform the cloud texture.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Matrix33F TextureMatrix { get; set; }
Public Property TextureMatrix As Matrix33F
Get
Set
public:
property Matrix33F TextureMatrix {
Matrix33F get ();
void set (Matrix33F value);
}
member TextureMatrix : Matrix33F with get, set
Property Value
Type:
Matrix33F
The matrix used to transform the texture coordinates. The default value is
Identity.
See Also