| CloudLayerNode Properties |
The CloudLayerNode type exposes the following members.
| Name | Description | |
|---|---|---|
| Aabb |
Gets the axis-aligned bounding box (AABB) in world space.
(Inherited from SceneNode.) | |
| ActualIsEnabled |
Gets a value indicating whether this scene node is actually enabled. (The method checks the
current scene node and its ancestors.)
(Inherited from SceneNode.) | |
| Alpha |
Gets or sets the opacity of the clouds.
| |
| AmbientLight |
Gets or sets the ambient light intensity used to shade the clouds.
| |
| CastsShadows |
Gets or sets a value indicating whether this scene node blocks the light and casts shadows.
(Inherited from SceneNode.) | |
| Children |
Gets or sets the children of this scene node.
(Inherited from SceneNode.) | |
| CloudMap |
Gets or sets the cloud map that provides the cloud texture.
| |
| DrawOrder |
Gets or sets the draw order.
(Inherited from SkyNode.) | |
| ForwardScatterExponent |
Gets or sets the forward scatter exponent used to define the range of the forward scatter
effect.
| |
| ForwardScatterOffset |
Gets or sets the forward scatter offset used to define the brightness of dark cloud parts
when looking straight at the sun.
| |
| ForwardScatterScale |
Gets or sets the forward scatter exponent used to define the intensity of forward scattered
sun light.
| |
| HorizonBias |
Gets or sets the horizon bias which moves the horizon down.
| |
| HorizonFade |
Gets or sets a value which determines where the clouds start to fade out towards the
horizon.
| |
| IsDisposed |
Gets a value indicating whether this scene node has been disposed of.
(Inherited from SceneNode.) | |
| IsEnabled |
Gets or sets a value indicating whether this scene node is enabled. (May override children -
see remarks.)
(Inherited from SceneNode.) | |
| IsRenderable |
Gets or sets a value indicating whether this scene node can be rendered with a
SceneNodeRenderer.
(Inherited from SceneNode.) | |
| IsShadowCasterCulled |
Gets or sets a value indicating whether the occlusion culling determined that this scene
node does not need to be rendered into the shadow map of the directional light.
(Inherited from SceneNode.) | |
| IsStatic |
Gets or sets a value indicating whether this scene node is static (immobile).
(Inherited from SceneNode.) | |
| LastFrame |
Gets or sets the number of the last frame in which the scene node was rendered.
(Inherited from SceneNode.) | |
| LastPoseWorld |
Gets or sets the PoseWorld of the last frame.
(Inherited from SceneNode.) | |
| LastScaleWorld |
Gets or sets the ScaleWorld of the last frame.
(Inherited from SceneNode.) | |
| MaxDistance |
Gets or sets the maximum distance up to which the scene node is rendered. (Needs to be
normalized - see remarks.)
(Inherited from SceneNode.) | |
| Name |
Gets or sets the name of this scene node.
(Inherited from SceneNode.) | |
| NumberOfSamples |
Gets or sets the number of samples used to compute cloud lighting in the shader.
| |
| Parent |
Gets the parent scene node.
(Inherited from SceneNode.) | |
| PoseLocal |
Gets or sets the pose (position and orientation) relative to the parent scene node.
(Inherited from SceneNode.) | |
| PoseWorld |
Gets or sets the pose (position and orientation) in world space.
(Inherited from SceneNode.) | |
| Proxy |
Gets or sets the proxy node.
(Inherited from SceneNode.) | |
| RenderData |
Gets or sets the cached renderer data.
(Inherited from SceneNode.) | |
| SampleDistance |
Gets or sets the sample distance for cloud lighting.
| |
| ScaleLocal |
Gets or sets the scale relative to the parent scene node.
(Inherited from SceneNode.) | |
| ScaleWorld |
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.) | |
| SceneData |
Gets or sets scene data.
(Inherited from SceneNode.) | |
| Shape |
Gets or sets the bounding shape of this scene node.
(Inherited from SkyNode.) | |
| SkyCurvature |
Gets or sets the sky curvature.
| |
| SortTag |
Gets or sets the sort tag.
(Inherited from SceneNode.) | |
| SunDirection |
Gets or sets the direction to the sun.
| |
| SunLight |
Gets or sets the sun light intensity used to shade the clouds.
| |
| SunOcclusion |
Gets the sun occlusion.
| |
| SunQuerySize |
Gets or sets the size of the SunOcclusion query.
| |
| TextureMatrix |
Gets or sets the matrix used to transform the cloud texture.
| |
| UserData |
Gets or sets user-defined data.
(Inherited from SceneNode.) | |
| UserFlags |
Gets or sets a 16-bit value which can be used to store user-defined information or flags.
(Inherited from SceneNode.) |
| Name | Description | |
|---|---|---|
| IGeometricObjectPose |
Gets the pose (position and orientation) in world space.
(Inherited from SceneNode.) | |
| IGeometricObjectScale |
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.) |